When 3D modelling a character you can UV unwrap it and position each part separately to then import it into photoshop and design the characters skin using the targa file from the Maya UV map.
Here's my example of this below:
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Concept for an insectoid - maraca playing Treehopper |
Concept for YouTube banner art |
Concept for a scary book character |
Concept for a scary book character |
My sketch turned into vector art |
Hi, I'm Yasmin!
I’m driven by creativity and inspired by technology. Some call me an enthusiastic daydreamer, others a nerdy game freak or coder, and often a YouTube fanatic. However, if I had to label myself it would be:
A Media Magician of Creative Concoctions!