Transition from Digital Film and Screen Arts to Computer Games Arts

05:06

Originally I was studying Digital Film and Screen Arts, with a strong passion for film in a new-age sense. Living in a world where reaching out to the other side of the world is just a keyboard click away I see the film medium as the best way to reach out to these people, through websites such as YouTube or Twitch we can easily reach out to one another, influencing and connecting with others lives through a screen and hopefully having a positive impact on them. This is the kind of film that I have a passion for; it's the social side, the interactive nature, the communication and impact that happens around the video itself.

However, since starting the course I began noticing that the interactivity that I so craved to learn and innovate with does not reside within the film industry already and so cannot be taught by a film-based course. As it's not the professional quality that I'm looking to delve further into, it's the impact that I can have on viewers and the community that I can create through offering a more interactive and immersive experience with my videos.

I love games. I've always loved games. They offer what films never have, a chance to become the starring role; to become truly immersed in the narrative by developing emotional attachments with the in-game characters and ultimately controlling the flow, or even nowadays, the outcome of the narrative itself.

So perhaps I've been following the wrong route and instead of trying to bring new interactive elements into the already well-established film industry, I could take what I so love about film and bring it with me on my journey through understanding and experimenting with the interactive and immersive elements that are offered to me within the gaming industry.

Plus, being able to create 3D worlds, draw 2D characters and put them all together using object oriented programming to tell an immersive narrative is pretty darn cool!

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