Game Arena Scamps
17:59Using my moodboard as a reference I scamped out my game arena to visualise it before I start the 3D model process. I decided that I definitely wanted to make my arena underwater because I know that later on I will be animating elements of it and adding a statue; having the arena underwater offers lots of potential for animation by adding fish, bubbles and seaweed in the sea, swaying to the motion of the waves. I also still really like the idea of mixing the eerie elements of Bioshock with the simple and endearing cartoon-like design of Machinarium and feel that having the arena underwater will stay true to Rapture as I can play around with the exaggerated shadows like they did. Making a mechanical ship was more influenced by Machinarium as the game includes a world dull of robots and, because I wanted to copy that style of design, I wanted to make a robot-like sunken boat!
The boat will include objects such as a treasure chest of nuts and bolts, a bar area, barrels and oil containers, pipes and even a secret hatch leading the player to the sea surrounding the boat if I get enough time. I love easter eggs in games as they are a reward to players who spend time exploring and really getting the most out of games so I think it would be awesome if I could include one in my game arena (being the secret hatch).
When I include my statue in my game I'd like it to be sunken within the sea just outside of the game arena and in view through glass windows. The statue will look like it has been sunken for a while, with moss on parts and perhaps a little broken too.
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