Coma - Game Walkthrough Storyboard


For my 3 minute walkthrough game I have created this simple storyboard for me to refer to when creating the game. As this game can be no longer than 3 minutes I made sure to keep it simple, however I did include at least 3 different interactions within the game for me to create through using C# in Unity3D.

The game will start with the player waking up in a small, cartoon-like cottage, preferably with some oddly upbeat music playing that the player can optionally leave on or turn off before leaving the cottage. Upon leaving the house they will then find a cobbled pathway with speakers and other cottages aligning either side, like a small quaint village with no people. The player can hear muffled commands coming from the speakers but can't quite make them out and the protagonist will have some text pop up narrating how he wonders where everyone is. Walking a little further down the cobbled path the player will then hear distant screams coming from a boarded up well marked 'Danger'. To open the well and see what the source of the screaming is they have to carry on down the cobbled path until they reach a fenced off forest with some cut down tree stumps, where they will find an axe and be able to pick it up and use it on the boarded up well. However, upon descending down the well into a dark and dingy cave they realise that the noise is actually coming from an old record player. The atmosphere in the cave is to be a lot more spooky and unnerving than that of the village to make the player nervous about approaching the record player and why these cries for help are being played. Once the player approaches the record player and stops it playing all goes suddenly black and a voice calls out saying; 'WAKE UP'. That is then the end of the walkthrough and the introduction to Coma!

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