Steampunk Character

When concepting for my steampunk character I knew that I wanted to go back to what I love drawing the most, cartoonist animals. I took inspiration from the mouse out of Alice in Wonderland and the many iconic steampunk designs already out there on the web which include pieces such as the top hat, googles, weapons, etc. First I simply sketched the ideas out in Photoshop, a rough outline of what I wanted him to look like as well as the accessories that he would have, such as a pocket watch of cheese for him to nibble on when he's hungry.

Next I got a basic colour palette from www.colourlovers.com including complimentary colours that I thought would look good on my mouse character and painted him, shading where appropriate. I also added a CPU board into his top hat and turned his tail to look more like an antenna, because it's these robotics inside of him that make him an intelligent mouse, which adds to his unique character.


After this I then added light onto the character using the dodge tool to make him look more 3D and overlaid a fur texture onto his body to make him look more realistic. Looking back now though, I'm not sure if this adds to the definition of the character or if it's a bit too much.

You can watch how I coloured in this little fella by watching my Photoshop drawing timelapse video on YouTube: https://www.youtube.com/watch?v=LPtVxvVxtIo

Painting over 3D model - Spaceship

This is classwork where we painted over a simple 3D model. This was extremely simply made, by choosing a texture that we thought fit the model, transitioning it to fit where we wanted it to and skewing it to the shape of the model and then cutting it to fit over the top.

Concept Art - Underwater Creature

This was class work where we had to concept our own, unique underwater creature. I looked for images of fish tails and tortoises to form this creature which appears to be a splice between the two. I created this simply by sketching the outline of the creature first and then quickly colouring him in on a separate layer, adding shading and small patterns over the top.

Speed Painting


Speed painting is a very useful technique to master. It's very easy to get carried away with the details when drawing but when you need to concept an idea quickly this simply won't do. Working with multiple layers, working from the background to the foreground, and using tools such as gradients and the dodge tool for highlights, it's very easy to quickly draw a painted simple scene or character for concept purposes which can then be later developed into a more detailed version.


Elf and Dwarf (Height Difference)

Sketching an elf and a dawrf side by side gives a good perspective of each of the characters sizes and body shapes.

As for the elf on the left below: She is tall, slender and graceful, quite like the ones you might witness in Lord of the Rings. They're known for their air of grace and use of magic as well as their gentle and calm nature so I have drawn her with big, soft eyes and curved features. 

The dwarf on the right below is much shorter than the elf with blockier features and an overall more rough appearance. Dwarves are known for their short height but quick temper and manly features. Because of this I have drawn him a lot wider than the elf to show his muscled body. His features are more box-like and less curved like the elves.

Perspective room

For this task I created a room using 2 point perspective, finding the vanishing point off in the distance and then using the shift key and the directional lines on Photoshop to draw out where the edges of the room would be.

I then drew in perspective a sci-fi themed room complete with a desk and chair, door, monitor and controls and even a humanoid figure being grown in a tube-of-some-sort. When drawing this I had to keep in mind the perspective points and make sure that it all lined up correctly.


Tentacle monster

When thinking about a tentacle monster I originally thought of drawing a squid-like creature but then started to wonder if I could come up with a character that had a bit more personality to it. I then thought of Medusa, with snaked in her hair and wondered if I could use the image of a beautiful woman but turn her into a terrifying tentacle monster, concealed to her victims by her overwhelming beauty.

That's when I cam across the artist, Bobby Chiu, in particular one of his drawings that show a monster confusing it's prey by making them think that it was one of them.

This helped finalise the concept behind my tentacle monster as I came up with a tentacle monster who hides behind the shield of a beautiful woman to lure men away from safety... It's skin can adapt to different colours so that it's tentacles can appear to be parts of the woman's body around the shield and the body behind the shield can blend in with the dark surroundings. I wanted it's belly to be quite plump to show that it gets it's fill! I overlaid a crinkled texture over the skin colour of the tentacle creature to make it look more 'alien'.


Lava Monster

When concepting the idea for my lava monster I decided to step away from my normally cutesy and cartoonistic art style and go for a darker, more menacing-looking creature. I took inspiration from many rock monster designs where the lava would spill from the crevices in their stoned bodies as they stare fiercely towards the viewer, ready to attack! I love how vibrant the tone differences are from the dull stone bodies and the bright lava seeping through the cracks.


I'm quite happy with my end design and feel it nicely depicts the terror-stricken monster that I wanted to create with it's piercing eyes and, long horns and jagged stone body. 

Introduction to Digital Art

Digital art is something completely new to me, I've always enjoyed doodling on paper before going to bed or to pass the time on boring coach journeys but doing it digitally without the physical pen and paper, without having to constantly rub out my mistakes or even worse, stick with them when drawing in pen, it just didn't feel right!

So before diving in with my digital art projects for Visual Design, I wanted to get used to using my shiny new drawing tablet by doing some of usual doodles on photoshop and simply seeing how they turned out.

After a frustrating first hour of getting used to not having to look down at my pen I was hooked! Digital art is so much simpler than having to draw on paper, ctrl-z makes everything a whole lot easier and quicker by deleting my mistakes in no time at all! I quickly learned how useful drawing on different layers can be when merging outlines with colour and blending in different tones.

Granted, my artwork is certainly not the best there is, not even relatively close! But I really have enjoyed just doodling on photoshop and seeing what I can draw. Using layers and different brush types really opens up the possibilities of what I can create in a much shorter amount of time.

My plan is to draw for fun at least once a week to keep practising these skills and see them progress as well as using it as a nice break from my normal studies. Something productive yet really fun!

Designing a Robot

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My Mission: To create a bad-ass original design for a robot!



The first place I looked when gaining inspiration for my very own robot was, of course, Machinarium! I've always loved the style of this game and fell in love with the little robot himself as soon as I set eyes on him, he's just so simple yet so freakin' adorable! I love how Amanita Design have cleverly used different rust-like colours to give each robot some depth and character about them, such as with the main characters girlfriend robot, who appears to wear a striped dress. This made me realise that I didn't want to go over the top with my robot design as it's the simplicity that draws me to these robots and, in my opinion, gives them more character as a lot of them are worn and rusted, with some even falling apart!
Machinarium robot sketches

I also sought inspiration from on of my favourite Disney Pixar movies: Wall-E! Very much like the robots in Machinarium, Wall-E himself is very old and rusted, with his only colours being dull and thoroughly rusted. However, EVE, the newer and more shiny robot, is very smooth and slick with a shiny white coating, much different to Wall-E. But I was always more partial to the old, bulky and rusted look of Wall-E, it's these imperfections that made him a lot more endearing and cute, making the audience sympathise and form an emotional attachment with him more. 

After researching into these influences I began sketching some robot designs of my own, focusing on simplicity and the old, rusted look that I so love in a robot; I wanted to create a robot that people would instantly want to know more about, be intrigued by it's antique look and, hopefully, find cute and therefore be more willing to form an emotional attachment with it. 

My Robotic Doodles

I started off with some basic shapes, focusing on how a robot might be put together; what it uses to move around, what it's made of, where it's CPU board would be, etc. As I have already explained, I wanted my robot to look old and worn, with a history behind it, so I couldn't have it flying as that would be much too modern for what I was going for and the material it would be made of would have to fit with the look as well, not be new and shiny like that of EVE's. As you can see to the right, the robot is wearing a large nut for a skirt and has an old-fashioned antenna on her head to help her transmit frequencies and communicate with other robots.

I also thought heavily about the story behind the robot that I was creating because narrative is the most fun and important part for me. I wanted my robot to come across as having a personality that perhaps people could either relate to or become intrigued by, and ensure that it did not look like just another generic robot. That's when I came up with the robot below! He's definitely one of my favourite doodles because he's rather abstract and unique, not only in the way that he looks and what he's representing but also because I have drawn the robot in one continuous shape, with his body resembling that of the infinity sign. I envision him  having wheels behind his long, dragging arms that he can lean back and roll along on when walking on his short two front feet gets too much for him, quite like R2D2! His hair would be metal spray painted black with a crude white stripe to resemble a 'shiny hair' look and a home-made jagged piece at the end to great the curl. However, his mask and and cape would be real, made of cloth and foam, just like what human children wear when they're playing dress-up as kids. Because of this the robot is a lot more relatable and will evoke the emotional attachment that I want the viewer to feel when looking at this particular robot. It also shows that he has a personality as he has wishes to become a superhero, just like most children do!

Complete Robot Design

Luckily, just in time, I came across a story of a real robot. Although, she was from the future of course as there are no advanced robots in the world today (unfortunately). I only got a glimpse of her CPU board, which was in the shape of a heart, and an explanation of her build so I must apologise if the details of her story are a bit flakey.

She comes from a land where humans are long gone, we cease to exist. You want to know why? Because we killed our land. We fought against nature for so long, destroying forests and polluting the land for our cattle farming and precious oil among so many other things until one day nature just fizzled out; it gave up the will to fight. Only then did we realise that without nature we cannot survive. But within this world starved of the beauty of nature and life, mankind's creations were the only ones to still exist; robots rule the world! Long story short, these robots are very well manufactured, with mankind perfecting the art of implementing freewill and replicating human emotion into the framework of a machine. The piece of technology that held these human-replicated emotions was designed into a heart, kept within the robots chest. How very typical of us eh? For robots to form emotional bonds with one another all they had to simply to was swap this hardware with another and process their partners emotions, past experiences and thought processes in with their own circuit systems, how very romantic!

But this one robot was different from the others, she had been handmade from a genius robotic engineer who had enabled her to feel human emotions more strongly than any other robot before her. Unfortunately though, the engineer died before any more robots could be made like her. She was one of a kind, and she was alone. But this made her special, so special in fact that her extra power enabled her to bring back the nature that human kind had stolen from the world, so that Earth could start anew. The details get fuzzy around this point...

But it's pretty cool!


A you can probably tell, it's the narrative behind this robot that I love the most, but the influences from Machinarium and Wall-E are both present in the design, with rust-like colours being the only ones used to keep a simplistic theme. The heart is designed to look like a CPU board (because that is the main piece of hardware running the robot). The small details such as the atenna, nut shorts, rusted cheeks to look like they're rosy and plants and vines running across the robot are the main focus; they help to tell the narrative and give her character, showing her gender and showing some depth to the character that I have drawn. Overall, I'm very happy with the way that my robot has turned out!





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